function cdLocalTime(container, servermode, offsetMinutes, targetdate, debugmode){ if (!document.getElementById || !document.getElementById(container)) return this.container=document.getElementById(container) var servertimestring=(servermode=="server-php")? 'July 02, 2009 20:23:04' : (servermode=="server-ssi")? '' : '<%= Now() %>' this.localtime=this.serverdate=new Date(servertimestring) this.targetdate=new Date(targetdate) this.debugmode=(typeof debugmode!="undefined")? 1 : 0 this.timesup=false this.localtime.setTime(this.serverdate.getTime()+offsetMinutes*60*1000) //add user offset to server time this.updateTime() } cdLocalTime.prototype.updateTime=function(){ var thisobj=this this.localtime.setMilliseconds(this.localtime.getMilliseconds()+25) setTimeout(function(){thisobj.updateTime()}, 25) //update time every second } cdLocalTime.prototype.displaycountdown=function(baseunit, functionref){ this.baseunit=baseunit this.formatresults=functionref this.showresults() } cdLocalTime.prototype.showresults=function(){ var thisobj=this var debugstring=(this.debugmode)? "

Debug Mode on!
Current Local time: "+this.localtime.toLocaleString()+"
Verify this is the correct current local time, in other words, time zone of count down date.

Target Time: "+this.targetdate.toLocaleString()+"
Verify this is the date/time you wish to count down to (should be a future date).

" : "" var timediff=(this.targetdate-this.localtime) //difference btw target date and current date, in seconds if (timediff<0){ //if time is up this.timesup=true this.container.innerHTML=debugstring+this.formatresults() return } var oneSecond=1000 var oneMinute=60*oneSecond //minute unit in seconds var oneHour=60*oneMinute //hour unit in seconds var oneDay=24*oneHour //day unit in seconds var dayfield=Math.floor(timediff/oneDay) var hourfield=Math.floor((timediff-dayfield*oneDay)/oneHour) var minutefield=Math.floor((timediff-dayfield*oneDay-hourfield*oneHour)/oneMinute) var secondfield=Math.floor((timediff-dayfield*oneDay-hourfield*oneHour-minutefield*oneMinute)/oneSecond) var millisfield=Math.floor((timediff-dayfield*oneDay-hourfield*oneHour-minutefield*oneMinute-secondfield*oneSecond)) if (this.baseunit=="hours"){ //if base unit is hours, set "hourfield" to be topmost level hourfield=dayfield*24+hourfield dayfield="n/a" } else if (this.baseunit=="minutes"){ //if base unit is minutes, set "minutefield" to be topmost level minutefield=dayfield*24*60+hourfield*60+minutefield dayfield=hourfield="n/a" } else if (this.baseunit=="seconds"){ //if base unit is seconds, set "secondfield" to be topmost level var secondfield=timediff dayfield=hourfield=minutefield="n/a" } if (dayfield <= 9) { dayfield = "0" + dayfield } if (hourfield <= 9) { hourfield = "0" + hourfield } if (minutefield <= 9) { minutefield = "0" + minutefield } if (secondfield <= 9) { secondfield = "0" + secondfield } if (millisfield <= 9) { millisfield = "00" + millisfield } else if (millisfield <=99) { millisfield = "0" + millisfield } this.container.innerHTML=debugstring+this.formatresults(dayfield, hourfield, minutefield, secondfield, millisfield) setTimeout(function(){thisobj.showresults()}, 25) //update results every second } function formatresults(){ if (this.timesup==false){ //if target date/time not yet met var displaystring="

Countdown | "+arguments[0]+":"+arguments[1]+":"+arguments[2]+":"+arguments[3]+":"+arguments[4]+".

" } else{ //else if target date/time met var displaystring="" //Don't display any text alert("Outta here!") //Instead, perform a custom alert } return displaystring }